import type { UniformValue } from '@luma.gl/core';
import { GLCompositeType, GLSamplerType } from '@luma.gl/constants';
/** Set a raw uniform (without type conversion and caching) */
export declare function setUniform(gl: WebGL2RenderingContext, location: WebGLUniformLocation, type: GLCompositeType | GLSamplerType, value: UniformValue): void;
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